I’ve seen a few of these beauties floating around the net, and I’ve compiled some of the best for my wonderful readers. The following pictures are in reaction to the latest Grand Theft Auto: V trailer and they’re even better than anything Rockstar could have done.
EA hasn’t had the best start to the year and it’s just getting worse. For the second year in a row, Consumerist have named EA “Worst Company in America” according to the voters. But, in light of all the problems that America has faced in the last few years, are EA *really* the worst company in America or are gamers a loud minority with out perspective?
When Peter Moore heard the news, he published a letter which, in my honest opinion, sums the situation up quite clearly.
According to both Gamasutra and Kotaku AU, SEGA is closing down the Australian arm of its development studio later this year.
After last year’s staff layoffs, this closure may come as no surprise to some watching the market closely. While the media release doesn’t say how many employees will be affected, this recent closure adds to the worrying trend of Australian development houses. Team Bondi closed its doors in 2011 after the controversy that struck with the Triple-A game, “L.A. Noire.”
Not only this, but this is the second development house to be killed off by their parent company this week.
Disney representatives announced that it would be shifting LucasArts to a new licensing format instead of a internal development studio. LucasArts were responsible for Psychonauts and Grim Fandango and had been working on Star Wars: 1313, which had great interest from gamers.
Whatever games these development house had in store for us will either be sold to other developers or left to linger in the world of “what if?”
Ah, Anita Sarkeesian. Love her or hate her, she’s taken whatever vitriol thrown her way and used it to make sure you know her name and what she’s done. After her INCREDIBLY successful Kickstarter campaign, she’s finally released the first video in her Tropes Vs Women series which explores the roles of women in video games. The first in her series is the Damsel in Distress.
One thing to note, I feel, is that Sarkeesian played the Damsel in Distress role when her Kickstarter took on a life of its own. While she may not have done it herself, when people began attacking her based on her sex, religion and so-called “girl gamer” status, backers of her Kickstarter ran to her rescue, as did the media. People wanted to rescue her from the people trolling her Youtube page, her Wikipedia page and the rest of her social media and accidentally (or intentionally) made her out to be this poor girl who needed someone to come help her overcome this horrible ordeal. It’s an interesting look on how we’ve gotten to this point as normally something like this series may just be pushed to the back of Youtube, never to be seen again.
Sarkeesian discusses how games like Donkey Kong were based on the notion of the Damsel in Distress. With the hero trying to rescue the princess and whisk her away to a new life and how these games try to appeal to a male sexual fantasy of being a hero character. She makes some very valid points in her 20 minute video. For instance: she makes note of a Real game that never came to light. The game was about a 16-year-old strong heroine named Crystal, until Shigeru Miyamoto hijacked the game and made it into another instalment of the StarFox franchise. They completely remade Crystal into a prize to be won and Sarkeesian uses this example to explain how strong female characters are easily looked over for a more traditional male hero.
But in other parts, she seems like she doesn’t believe in what she’s saying. However, it may be because she has no screen presence whatsoever. Sarkeesian is clearly reading from a script and she sounds like she has only read it once or twice before. Emphasising the wrong words and her tone is constant. She’s just… bland. I’d be more interested if Sarkeesian expressed an emotion other than mild-annoyance.
It’s an interesting start to a series that is only going to get better. I only hope that the presenter can take criticism (constructive, not hatred) and use it to try to use more personality to engage the audience.