Tag Archives: Kotaku

PAX 2014 Round Up

The sad reality of things is that it’s the day after PAX and PPD (Post-PAX Depression) has already set in. I woke up this morning with a bit of a broken heart because I couldn’t take the 20 minute walk from my hotel to the Convention Centre and hang out with the coolest people I know.

So, in a vain attempt to combat the PPD blues, I thought I’d do my write up of the weekend and the mind-blowing things that happened.

The major change between 2013 and 2014 was the venue. For those who couldn’t attend PAX Aus 2013, it was held at the Showgrounds in Melbourne. Because of the more “outdoorsy” venue, moving between theatres and halls could be troublesome. Forgiveable, considering it was the FIRST PAX being held in Australia the organisers listened to the complaints and moved the event to the MCEC.

Such room.

Much success.

Wow.

But seriously, the new venue is a major improvement. While the queueing is still an “issue” (tens of thousands of people trying to get into one place? THERE’S GOING TO BE A LINE.), the larger theatres and rooms made sure that if you waited in line, you were going to get a seat. It was a great improvement over last year.

Friday.

keynote edit

Pete Hines – Meat Shield

Friday was Rade-Sim day. By that, I mean that I was in civvies with a plumbob headband. My take on “casual cosplay”. Friday was spent exploring the convention, meeting people and attending panels. The first two I checked out were the Keynote (hosted by Pete Hines) and the Q&A by the ever hustlin’ Mike and Jerry, creators of Penny Arcade. Pete Hines had an insightful look into what PR in video games industry is like. His keynote was full of stories from his career and all the ways that Bethesda has grown. Oh, and horse armour.

The format for the Q&A was different to last year and I’m thankful for that. Robert Khoo picked out questions from The Internet for Mike and Jerry to answer, and were categorised by the type of question that was asked. Red envelopes were for more “serious” questions and white envelopes for “light-hearted” questions. A running joke of the panel was that white envelopes were a lucky dip of serious and light-hearted questions. But it meant that some guy couldn’t go on for 10 minutes about his telescope (check out the Q&A from last year) and bore everyone to death.

I got to spend time hanging out with my friend Tehkella (who writes good shit. Check it). She lives far away, which makes me sad but PAX brings us together. Which is what PAX is really all about.

With that major block of panels out of the way, I checked out the rest of the expo. The first place I headed was to was the Walk-Thru Walls booth to see the guys there. I met them last year and they’re cool kids. They also let me review for them, so that’s awesome. Then begun the wandering.

Wandering around the Xbox booth, through to the Cards Against Humanity area and just… around. I got lost in the expo hall. Listening to outrageously loud dance music, wondering how the fuck you get an enormous tank into the middle of a expo hall (no, seriously. Magic?) and just admiring all the fantastic cosplay. I’d managed to kill a few hours, but I hadn’t destroyed enough minutes to make it to the next panel. Cue the return home to my hotel and a quick costume change for my next panel. Little did I know, the next panel would be the highlight of my… month? Year? Probably writing career.

The panel was “The Realities of Writing About Games.” 5 people were about to destroy the dreams of a theatre full of people. It was a learning experience about what the people I want to work for want in your work. I found out I need to improve a bunch of my skills. But the best was yet to come.

The highlight for my PAX weekend was meeting Mark Serrels. He’s the editor for Kotaku AU and porridge enthusiast. I got to tell him about how he messaged me after an article (and subsequent comments) about some horrible shit at E3 and told me that I shouldn’t listen to the horrible people and keep going. This is something that has stuck with me through everything. This industry isn’t kind, but knowing someone believes in you is something to cling to, especially in the desperate times.

I told him this at the end of the panel, and he was just gobsmacked. Or, I think he was. But apparently I’d struck a chord with him because he wrote about me in a Kotaku article. [ insert fangirling here. ]

Everything after that was just… a bonus.

Saturday.

Cosplay day 1. I spent the morning wandering again, but this time dressed as a buzzaxe-wielding psycho. Had a few photos taken, screamed about poop at the top of my lungs (worth it!) and just doing normal con junk.

I decided to head off to a panel about Fake Nerds, featuring my friend Jimmy and hosted by my friend Jessica. Unfortunately, Jess’s schedule was all screwy and she couldn’t attend. But the panel was fantastic and by the packed room, it was clearly a hot topic.

Walking home after the panel, I hit the post-spring carnival race crowd full of drunks and then found one who couldn’t keep his mouth shut. Pro-tip to everyone reading this: Don’t call the cosplayer wielding a buzzaxe fat. The temptation to smack your face with it is NEARLY overwhelming.

Saturday night made up for drunk, asshole guy because I got to hang out with some friends at a really creepy restaurant and a really cool bar. Lots of drinking and impromptu karaoke.

Sunday

Whee~ Sunday! Sunday was the day I was looking forward to. After a late night and a VERY early morning, I headed to my friend’s hotel room so we could get into our Borderlands gear and go to the Gearbox panel.

After a superb Gearbox panel (free games, woo!) and a huge Borderlands cosplay group photo, we headed off to the Gearbox signing and got to meet the Gearbox crew and a photo with Randy Pitchford.

groupAfter that, we stopped at the Smithe booth so Maya could drop her bag off for work later and photos at the Xbox booth and 2K booth in front of their “Borderlands: The Pre-Sequel” wall panel… thing and trying to find the massive cosplay group shot. There were like… 60 of us at least in this photo and that was just the people who’d found out about it in various Facebook groups or word of mouth.

I met people I’ve been stalking heavily investigating on Facebook and take photos with them and scream about meat bicycles and junk. It’s the most amazing feeling to growl “I LIKE MY LOOT LIKE I LIKE MY BABY STEAKS… RAAAAAARE” with another dude and immediately become friends because of it.

PAX Australia is one of those things that you wonder about what it’ll be like and have all these expectations and then when you get there, you see a sign that says “Welcome home” and that’s what it feels like. It’s home. There are 30,000 cousins in this family who enjoy the same stuff you do and you all bond over that, it’s the best feeling ever.

 

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Jumping on the EA Bashing Bandwagon.

SimCity launched the other day. It’s had a pretty disastrous first few days with server issues plaguing users and everyone is pretty pissed off about it.

Amazon has temporarily pulled SimCity from their catalog, EA have disabled some global features until they can get the server issues under control and give a pleasant experience for their users. All-in-all, they’re desperately trying to avoid a mass exit of their customers. The masses seem to have another idea. News outlets like Kotaku US and Kotaku AU are reporting everything and anything as fact and inspiring a lynch mob. People are even bombing Metacritic so that the Metascore of SimCity is negative and everyone is bashing EA without looking from the facts.

A source, who wished to stay anonymous, has revealed that EA had different plans for the relaunch of one of their biggest series. Attempted to provide resources like a server base similar to SW:TOR so that there would be enough servers to deal with the enormous load that they expected. However, the Maxis department (owned by EA) wanted to go another direction which is the way that SimCity is now set up. Since the game is being distributed by EA, Origin is how you download the SimCity client. Origin handles the authentication of servers then hands it over to the Maxis side of things. It’s pretty much the same way Steam handle their MMO’s.

While none of this has come to light (it probably won’t because the aforementioned news outlets won’t research anything past hits and revenue), it’s important for users to remember that this has happened before and no, I’m not talking about Diablo 3; I’m talking about Guild Wars 2. I remember that Boyfriend and I had issues connecting to servers, Amazon pulled their digital distribution of GW2 until ArenaNet got their issues sorted.

Don’t remember that? There wasn’t a lot of press about it but there were a lot of people who had issues like myself.

Unfortunately, what you learn from this is that bashing “evil” developers is the cool thing. EA bashing has been in fashion for years and even I’ve been guilty of bashing EA over their constant stream of The Sims 3 expansion packs every few months to get dollars from their users. (You thought I was infallible?)

It’s disappointing that the news outlets won’t present an unbiased front on the game because, when you can get on, it’s a spectacular game. It’s beautiful, challenging and a great amount of fun and all that gets drowned out by all the entitlement of gamers of our generation. I hope that one day we mature past this childish behaviour and can enjoy games without complaining about the first few teething days.

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GAME Australia goes into Administration.

The Australian gaming industry took another blow today with brick-and-mortar store GAME announcing it’s going into administration. Sending emails to their stores and confirming the story with Kotaku, all the speculation about whether the Australian arm of the company would follow its UK brethren who entered administration earlier this year. While it looked good for the brief period between GAME UK’s march store closures and now, it’s clear that we won’t see pretty purple signs in our shopping centres for much longer.

It was good while it lasted.

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