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Replay Value

I was thinking about the mountain of games I have yet to finish, but all I wanted to do was replay BioShock. My love for BioShock isn’t disguised by any means and this sparked a question, “Why, after finishing BioShock 4 or 5 times, do I want to play it AGAIN when I have a plethora of games waiting to even be unwrapped?”

Replay value is a tricky thing to talk about as it varies from player to player. My friend, Aimee (Hi, Aimee!) has replayed Mass Effect a few times and I don’t see the appeal but she doesn’t see my almost orgasmic desire to replay Bioshock. She’s also said that her favourite game to replay is Dragon Age, another RPG, with what she’s described as clunky controls.

The desire is quite bizarre since Bioshock is a linear game with only two real endings and RPG’s like the ones mentioned are fairly repetitive with some missions.

Trying to analyse what we find fascinating about games we replay is easy, however. The elements that make us return to our favourite games to relive moments with characters with love and cherish (or despise). I’ve found new areas to explore with more exciting loot. There’s a lot that you can miss during your first play-through of game and with the added encouragement of achievements, there’s enough content to go back.

There are games I’m always going to keep because of replay value. I think that’s a merit to the developers. They’ve created a game that you can be so attached too, that no matter how many times you play it, you’re never bored of it.

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