Monthly Archives: November 2014

I picked up a PS4 a few months ago when Destiny finally launched as a full game. I was excited about Destiny after playing the beta with friends on my Xbox 360.

A white PS4 with Destiny and The Last of Us: Remastered from Dick Smith (where I work) for cheap? It was too good to be true. I’m starting to regret my decision, now.

My first console was a PlayStation. Many hours were wasted on 40 Winks, Crash Bandicoot, Croc: Legend of the Gobbos and Spyro. I moved on to the PlayStation 2 and the brilliant library that came with that console.

My love affair with the Xbox started with a second-hand Xbox when I was 13 or so. I can’t remember why my Mum bought it for me, but I got Halo 2 and a few other games with it in a deal EB Games had going at the time.

It was instant, life-long love and I’ve never really looked back. My first Xbox 360 was so well “loved”, that the disc drive failed. A common fault, but for a relatively old Xbox 360, surviving the 7 years that it did was a great feat. My second Xbox is slowly gathering dust until I can be bothered to connect it to my bedroom TV. Its place in the lounge room was replaced by the PS4.

The Destiny hype suckered me into buying the PS4. My friends suckered me into buying the PS4. The price I got from work suckered me into buying the PS4.

It sits quietly on the shelf above the TV, making friends with the Blu-Ray player I bought my parents a few years ago. My PS4 is unloved. I think my PS4 was a brilliant investment, don’t get me wrong. It’s something that I think will get plenty of use in the future, but looking back on my choice, I would have waited and picked the Xbox One.

I own the Titanfall Xbox One controller, I’m considering picking up the Halo: Master Chief edition without owning the console because my dedication to the Halo series runs so deep that I’m pretty sure my blood is khaki. I want an Xbox One, but spent my money on a PS4.

Giving up the PS4 isn’t an option with plenty of quality games coming out on it in the future, but in the present, all I want is an Xbox One, Halo, Sunset Overdrive and a weekend off so I can play video games until my hands form Xbox One-shaped claw hands.

The sad reality of things is that it’s the day after PAX and PPD (Post-PAX Depression) has already set in. I woke up this morning with a bit of a broken heart because I couldn’t take the 20 minute walk from my hotel to the Convention Centre and hang out with the coolest people I know.

So, in a vain attempt to combat the PPD blues, I thought I’d do my write up of the weekend and the mind-blowing things that happened.

The major change between 2013 and 2014 was the venue. For those who couldn’t attend PAX Aus 2013, it was held at the Showgrounds in Melbourne. Because of the more “outdoorsy” venue, moving between theatres and halls could be troublesome. Forgiveable, considering it was the FIRST PAX being held in Australia the organisers listened to the complaints and moved the event to the MCEC.

Such room.

Much success.

Wow.

But seriously, the new venue is a major improvement. While the queueing is still an “issue” (tens of thousands of people trying to get into one place? THERE’S GOING TO BE A LINE.), the larger theatres and rooms made sure that if you waited in line, you were going to get a seat. It was a great improvement over last year.

Friday.

keynote edit

Pete Hines – Meat Shield

Friday was Rade-Sim day. By that, I mean that I was in civvies with a plumbob headband. My take on “casual cosplay”. Friday was spent exploring the convention, meeting people and attending panels. The first two I checked out were the Keynote (hosted by Pete Hines) and the Q&A by the ever hustlin’ Mike and Jerry, creators of Penny Arcade. Pete Hines had an insightful look into what PR in video games industry is like. His keynote was full of stories from his career and all the ways that Bethesda has grown. Oh, and horse armour.

The format for the Q&A was different to last year and I’m thankful for that. Robert Khoo picked out questions from The Internet for Mike and Jerry to answer, and were categorised by the type of question that was asked. Red envelopes were for more “serious” questions and white envelopes for “light-hearted” questions. A running joke of the panel was that white envelopes were a lucky dip of serious and light-hearted questions. But it meant that some guy couldn’t go on for 10 minutes about his telescope (check out the Q&A from last year) and bore everyone to death.

I got to spend time hanging out with my friend Tehkella (who writes good shit. Check it). She lives far away, which makes me sad but PAX brings us together. Which is what PAX is really all about.

With that major block of panels out of the way, I checked out the rest of the expo. The first place I headed was to was the Walk-Thru Walls booth to see the guys there. I met them last year and they’re cool kids. They also let me review for them, so that’s awesome. Then begun the wandering.

Wandering around the Xbox booth, through to the Cards Against Humanity area and just… around. I got lost in the expo hall. Listening to outrageously loud dance music, wondering how the fuck you get an enormous tank into the middle of a expo hall (no, seriously. Magic?) and just admiring all the fantastic cosplay. I’d managed to kill a few hours, but I hadn’t destroyed enough minutes to make it to the next panel. Cue the return home to my hotel and a quick costume change for my next panel. Little did I know, the next panel would be the highlight of my… month? Year? Probably writing career.

The panel was “The Realities of Writing About Games.” 5 people were about to destroy the dreams of a theatre full of people. It was a learning experience about what the people I want to work for want in your work. I found out I need to improve a bunch of my skills. But the best was yet to come.

The highlight for my PAX weekend was meeting Mark Serrels. He’s the editor for Kotaku AU and porridge enthusiast. I got to tell him about how he messaged me after an article (and subsequent comments) about some horrible shit at E3 and told me that I shouldn’t listen to the horrible people and keep going. This is something that has stuck with me through everything. This industry isn’t kind, but knowing someone believes in you is something to cling to, especially in the desperate times.

I told him this at the end of the panel, and he was just gobsmacked. Or, I think he was. But apparently I’d struck a chord with him because he wrote about me in a Kotaku article. [ insert fangirling here. ]

Everything after that was just… a bonus.

Saturday.

Cosplay day 1. I spent the morning wandering again, but this time dressed as a buzzaxe-wielding psycho. Had a few photos taken, screamed about poop at the top of my lungs (worth it!) and just doing normal con junk.

I decided to head off to a panel about Fake Nerds, featuring my friend Jimmy and hosted by my friend Jessica. Unfortunately, Jess’s schedule was all screwy and she couldn’t attend. But the panel was fantastic and by the packed room, it was clearly a hot topic.

Walking home after the panel, I hit the post-spring carnival race crowd full of drunks and then found one who couldn’t keep his mouth shut. Pro-tip to everyone reading this: Don’t call the cosplayer wielding a buzzaxe fat. The temptation to smack your face with it is NEARLY overwhelming.

Saturday night made up for drunk, asshole guy because I got to hang out with some friends at a really creepy restaurant and a really cool bar. Lots of drinking and impromptu karaoke.

Sunday

Whee~ Sunday! Sunday was the day I was looking forward to. After a late night and a VERY early morning, I headed to my friend’s hotel room so we could get into our Borderlands gear and go to the Gearbox panel.

After a superb Gearbox panel (free games, woo!) and a huge Borderlands cosplay group photo, we headed off to the Gearbox signing and got to meet the Gearbox crew and a photo with Randy Pitchford.

groupAfter that, we stopped at the Smithe booth so Maya could drop her bag off for work later and photos at the Xbox booth and 2K booth in front of their “Borderlands: The Pre-Sequel” wall panel… thing and trying to find the massive cosplay group shot. There were like… 60 of us at least in this photo and that was just the people who’d found out about it in various Facebook groups or word of mouth.

I met people I’ve been stalking heavily investigating on Facebook and take photos with them and scream about meat bicycles and junk. It’s the most amazing feeling to growl “I LIKE MY LOOT LIKE I LIKE MY BABY STEAKS… RAAAAAARE” with another dude and immediately become friends because of it.

PAX Australia is one of those things that you wonder about what it’ll be like and have all these expectations and then when you get there, you see a sign that says “Welcome home” and that’s what it feels like. It’s home. There are 30,000 cousins in this family who enjoy the same stuff you do and you all bond over that, it’s the best feeling ever.