Monthly Archives: July 2014

Stacy, taking bathroom selfies with her friends.

This is Stacy. She’s my GTA: Online avatar and I have a strange affection for her.

When GTA: Online first launched in October last year, it was a disaster that most users experienced. It wasn’t until Rockstar had figured out how releasing an MMO-style online experience for their wildly successful game probably needed a LOT more server support that it originally had, that everyone started to really enjoy the experience. My friends and I created a crew for our clan and rode around on the Vespa knockoffs, which we had customised in various shaded of neon colours; just to make it that much more special and it felt like our characters could actually be real; if Los Santos was a real place full of gun-toting psychopaths who rode around on hot pink scooters.

She likes selfies

Selfies with the Vinewood sign.

I wanted to give my avatar a little more life and for whatever strange reason, I fleshed her out a little bit. I named her Stacy. She looked like a Stacy to me. The story I’d picked was fairly generic; when Stacy turned 18, she got all her stuff and moved to LS to become something, not sure what that something was, but it was more than the menial job she was in at whatever small town she was leaving.

After arriving in LS and performing the first few jobs she could to raise some money, she met her friends (seen in the bathroom selfie) and despite them being the bad kids your parents warn you about, these were her people.

As someone who doesn’t really get THIS in to RPG’s, it’s funny that I’d grow so attached to Stacy. It’s like having a Barbie, but in an ultra-violent setting; I change her hair, make up and clothes regularly and make sure that she’s not too bruised up. Although, if you’ve seen the way I ride a motorbike in game, Stacy bares the brunt of it.

She’s my favourite part of GTA: Online. When it’s released on PC and my friends finally start playing again, I hope that I can transfer her across. I’d be a little upset if I couldn’t continue to play with my virtual Barbie.

 

Water-TempleOne of the funniest things I can say to people who know I want to write about games for a living is “I’ve never played Ocarina of Time.” Apparently, that’s some kind of slight against the gaming Gods and I’m generally a bad person.

When I was growing up, I never had the opportunity to play it. I didn’t have a Nintendo 64 and none of my friends actually owned the game. In fact, the only Nintendo consoles I’ve ever owned at GameBoy handheld consoles.

It wasn’t until I was preparing to fly halfway around the world that I picked up Ocarina of Time when I was buying my 3DS. Even now, I haven’t finished it, despite being heavily encouraged by a friend of mine.

A lot of people encourage me to play it and the only reason they ever actually give me is “It’s the best game of all time!” That’s it. Nothing else matters except that it’s the best game of all time.

I guess I can’t argue since I’ve never played it the whole way through; I can’t say they’re wrong. But when you’re trying to convince someone to play something, shouldn’t you say WHY it’s the greatest great ever. What makes it great? So far, I’m failing to see it. Maybe I don’t see the appeal because I don’t have the gleam of nostalgia in my eye and remembering the gameplay fondly.

As a responsible writer who shouldn’t discount the opinions of others, I should just endure how bored I am of it and finish it. Maybe once I’ve discovered the Hell that is the Water Temple, I’ll see it in a new light, but right now, it’s just not my cup of tea.