Sequels: Good or bad?

Over the last few months, I’ve noticed a trend emerging within the gaming catalogue. I’m not entirely sure if it’s a good thing or a bad thing, but it’s a thing. We’re going to be inundated with sequels.

In the next 12 months, we’re going to see GTA V, Assassin’s Creed 3, Borderlands 2 and most likely another Call of Duty game.  It’s great to see that these games are so popular that developers are encouraged to make a sequel but there’s also the risk of over-saturating the market and shooting themselves in the foot.

Let’s use a game I mentioned: Assassin’s Creed.  A quick check of the Assassin Creed Wikipedia page says there will be 5 main games (Assassin’s Creed, Assassin’s Creed 2, Assassin’s Creed: Brotherhood, Assassin’s Creed: Revelations and Assassin’s Creed 3), 7 other games and 15 forms of other media. That 27 pieces of Assassin Creed related media in the market at the moment. In fact, I’ve typed “Creed” so much that it doesn’t even look like a real word anymore!

My point is that having that much content related to a game can do more harm than good. I started playing Revelations the other night and had a thought, “Assassin’s Creed had so much potential but wasted so much of it on one character.” In a game where so much history could have been explored, it kind of faulted. In no way does that mean that I didn’t enjoy the game, I just feel a little disappointed by the lack of other story.

I suppose I think that too much of a good thing can kill such a good thing. I want something new and different. I miss ingenuity and creative ideas.

Heaven help the day I get my hands on enough money to make a game. It would be the worst thing on the planet.

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