There is a new wave of gaming that I have yet to discuss and I figure that if I was a proper game blogger-type person, I should get around to it.

I’m talking about mobile phone gaming.

When the iPhone “changed everything”, it did somewhat live up to its tagline. With the App Store (and more recently with the development of Android and its Market), making boredom relatively easy to demolish, indie game developers are experiencing popularity through cheap, addictive and easily accessible games.

Games like Fruit Ninja have a simple premise: chop fruit, avoid bombs, win at life. Yet, this game has sold more than 2 million copies on just the iPhone alone. To put that in some perspective, this year Apple sold just over 8 million iPhones. That doesn’t include phones bought in previous years. It kind of makes you sit back and say, “Whoa.” Sometimes games that are made for more “mainstream” ports such as Xbox or PS3 won’t sell as many units as that.

More complex games are hitting the market, also. iPhone MMOs and games such as Infinity Blade that use the Unreal Engine (the same engine that Deus Ex and ran on) are becoming popular. And with these games being relatively cheap, the market is wide open for more innovative and intriguing games.

Playing games on a mobile hasn’t quite reached its full potential, but give it a year or so and I expect the range of games to double in size and possibly triple in popularity.

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2 thoughts on “iGaming

  1. […] has been a lot of talk about mobile phone gaming a la iPhone apps, but this is something new all together. The Xperia Play is the first […]

  2. Aimee says:

    God MMO’s on phones are a terrible idea.

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