Review: Until Dawn (PS4)


My friends and I have these nights that have become a bit of a tradition in our friend circle. We organise scary movie nights where we’ll binge on the best horror movies we can find until we can’t handle any more, then we binge on Disney movies until we feel better. We’re legendary at the pizza shop near my friend’s house, but that’s a story for another time.

It’s a weird, sadistic pleasure we all enjoy. That explains why I enjoyed every scream-inducing jump scare that Until Dawn has to offer.

Until Dawn is the story of eight high school friends who go back to the cabin they were staying at, when two of their friends (sisters) mysteriously go missing after a prank goes wrong.

Visually, the game looks amazing. Using motion capture with some well-known names (Hayden Panettiere and Peter Storm, just to name a few), the sense of Uncanny Valley isn’t nearly as off-putting as the motion capture in say… LA Noire.

Not only do the characters look realistic, the environments you explore look great, too. Eerie and unsettling, areas in the game only add to the suspense and anxiety you’ll feel during the game.

Sadly, the camera work lets the fantastic environments down. The camera in Until Dawn jumps to give you the best vantage point in the classic horror movie style. When you’re trying to navigate through 3D environments, this type of camera movement can break the immersion and really detract from the tense scene.

The biggest mechanic in Until Dawn uses to push you through the story is called “The Butterfly Effect”. This mechanic relies on the player making split-second decisions to situations and decides the fates of your fellow co-eds. It makes you think “What if I didn’t check his phone?” or “What if I didn’t try to wake up my brother?” Some of these decisions won’t affect your outcome, others will change it dramatically. It works really well with the quick-time events, where a stumble could seal the fate of someone else. Until Dawn combines the use of quick-time events and a brilliant inclusion of PlayStation’s Sixth-Axis motion control with a fantastic score and sound effects. Making a quick-time decision is hard enough when you’re trying to escape a tense situation, but when the controller is ticking loudly and violins are screeching, everything comes together in one anxiety-causing moment.

In the tense circumstances, every action feels like it’s life-or-death, and that’s the point. When you trigger a Butterfly Effect action, white butterflies will appear in the corner of the screen and you can see how this matches up with the story. These decisions also affect your relationship and personality stats. You can go back and review your decisions, along with clues or totems you gather along the way so you can modify your behaviour when you inevitably replay Until Dawn.

Until Dawn is also a massive, dirty cheater. During the game, you’ll be interviewed by Dr. Hill, who becomes increasingly more disturbing as you go through the story. He asks you what you’re more afraid of and the game uses this against you. Essentially, you have yourself to the game on a silver platter. During my interview, I said that I was scared of clowns, more scared of dogs over rats (big bitey vs little jumpy), and needles. The major scare it used was clowns, which made me scream (actual, blood curdling screams) on more than one occasion; much to the amusement of my jerk-ass boyfriend.

Dr. Hill reminds me a lot of the Games Master from the 90’s VHS horror game Nightmare, with most of his NPC interaction happening in changing environments and getting right up in your face. It feels like he’s actually going to crawl out of the TV and berate you in person. He’s a great way to break up the gameplay, but still keep terrified.

This game isn’t without flaws. Until Dawn started to lose me half way through the game when things took a weird turn after the plot twist, when the pacing changed and one plot device being used a little too much for my liking. The device makes sense in the greater scheme of the story, but it jumps from one bad guy to another without much explanation as to why. It also seems to focus on certain characters more than others. I felt myself wondering where one character was after huge repeating scenes with other characters.

The story also lacks in any kind of originality. It’s not necessarily a bad thing, but Until Dawn relies on several horror movie tropes like The Jock, The Bitchy Girl, and The Quiet Nerdy Guy. Any of these characters could be easily found in a remake of The Breakfast Club, if it happened to be set in a Canadian cabin during a blizzard. I did find myself rooting for one particular character, and then I accidentally killed her because I was playing to her personality.

My bad…

Until Dawn managed to scare the pants off me and make me want more. Despite some poor camera movements and a slightly disappointing story, if this game was a movie, I’d pay to see it in cinemas and spill my popcorn all over myself. Definitely something I’ll be replaying again and still screaming like a terrified little child.

Seriously though, fuck. This. Game.

(Review also available on Player Attack)

PAX Australia 2015: PAXageddon

PAX Australia 2015 logoPAX Australia is in its third year this year and only proves to be bigger and better than previous years. Like always, I’m here to help you navigate through three days of video games, panels, cosplay and any extracurricular activities you might have planned.

For the uninformed, the Penny Arcade Expo (from the creators of the web-comic Penny Arcade) is a three day video game expo based on the popular PAX Prime, PAX East and PAX South events held each year in America. It brings developers from around Australia and across the globe and gives fans the opportunity to play new and upcoming games, and rub shoulders with those who make them.

It’s pretty boss.


The closest international airport is the Melbourne International Airport. To get to your hotel, you’re able to hire a taxi or rental car. However, there is a wonderful service called Skybus which operates 24 hours a day, 7 days a week including public holidays. Skybus departs every 10 minutes and travels to the city centre.

PAX Australia will be held in the Melbourne Convention and Exhibition Centre, along the lovely Yarra River.

Melbourne has some great public transport and it got better for out-of-towners this year. Through Zone 1, there are free trams which won’t require a Myki card. The free travel zone is clearly marked and the tram conductors will announce when they approach the boundaries. Information about the free travel zone is available here, which has a downloadable map.


PAX Australia is held Halloween weekend (Oct 30th – Nov 1st), which also happens to be the weekend before the Race That Stops the Nation™, the Melbourne Cup. Hotels will be limited this close to both events, so if your accommodation hasn’t been sorted out, you should probably get on that. Look to combine your accommodation with your friends to save some money and keep the party going all weekend long.

If your hotel is booked and ready, confirm your details with them a week or two prior. Make sure you ask what time you can check in and what time they want you to check out. If it’s a late check in, you might be able to leave your luggage with your hotel and explore the city until your room is ready.


3-Day passes have sold out. International 3-Day passes are still available as well as Friday, Saturday and Sunday tickets. So if you missed out on the 3-Day combo pass, but still want to go all three days, maybe pick up the tickets now. You can grab those here.

What to Wear

Melbourne is notorious for its insane weather. It’ll swing widely from blistering hot to brain-numbingly cold and every variation in between at the drop of a hat. Here are a few tips to plan your outfit accordingly.

Shirt: Your favourite nerdy t-shirt is going to be comfortable and easily customisable for the weather. You might even make a new friend if you display your fandom with pride.

Pants: Unless you’re a cosplayer, you have to wear pants. Luckily, you’ve got a couple of options for your leg traps:

  • Jeans are your obvious selection; comfortable and easy to move in.
  • Skirts if you’re keen. I’d suggest a maxi skirt so you’ve got a little more clothing to keep you warm in case the weather turns on you.
  • A popular choice with retailers like Living Dead Clothing and Black Milk having styles and fandoms a-plenty. Like jeans, they’ll be easy to move around in when you’re busting a move at the Just Dance! booth.


Jacket/Jumper: This is where you need to be smart. You want something that will keep you warm, but won’t be too bulky to carry around or put into backpack. Keep that in mind when packing your comfy as heck, but huge N7 jumper.

Shoes: Whatever isn’t going to make you want to amputate your feet after 20 minutes of walking around. There is going to be opportunities to sit down (panels, lunch, randomly sitting down on the floor refusing to move), but you’re going to be walking around a LOT.

(Day 1 last year I did nearly 25,000 steps.)


Same rules apply to weather and stuff. Rug up so you don’t turn into a cos-popsicle.

PAX has some rules about what cosplay weapons you can and can’t bring into the convention. Information is available on the official website, and the Penny Arcade forums, but I’ll stick the guidelines here too:

All prop weapons brought to the show MUST be approved at the Info Booth as soon as you arrive. We will be looking for the following criteria:

  • It cannot fire any sort of projectile. (Nerf guns are only allowed if they have been deactivated and cannot fire.)
  • It cannot be an airsoft weapon. (Yes, even if it’s deactivated.)
  • It cannot be sharp or pointy enough to cut or pierce someone with moderate pressure. This includes all real swords, daggers and knives. It also includes ceramic blades, needles, syringes and anything that can pierce (for example, a Little Sister syringe made of wood would not be allowed)

Upon approval, your weapon and badge will be tagged and catalogued.

The organisers also say “Cosplaying attendees may be asked to alter or modify their costume if it is considered to be overtly sexual.” More information about this is available on the official PAX website, under the “Booth Babes” heading. These rules are to make sure that the event is enjoyable for everyone, since PAX is still a family event.

Cosplay is a huge part of these events, but please remember that cosplayers are people too. If you want a photo, ask the cosplayer first. Cosplayers are generally pretty happy to have photos with people and they appreciate it when people ask before taking a happy snap. If you admire the costume, let the cosplayer know if a polite and courteous way, but don’t touch anything without permission. You don’t know if the bit you’re about to touch is held on securely or not.

Cosplay isn’t consent. Please don’t harass or assault cosplayers at events. It makes the day unpleasant for everyone.

Organising Your Weekend

This is going to be what makes your breaks your weekend. The great thing is that the PAX Australia schedule is released about a month before the event, so you’ve got plenty of time to plan where you need to be.

The Guidebook app will also come in handy. It’s available on Android, iOS, Windows and Blackberry so everyone is covered. The MCEC also has information available on their website about opening and closing times, plus maps of the centre. If you’re prone to getting lost like I am, having a copy of the map on your phone or a physical copy will save you. (Or just ask an Enforcer!)


The most important thing about enjoying the weekend is making sure your stats are up. Making sure that you’re getting enough food and water through the day will guarantee that you’ll be able to experience all three days the way they were meant to be enjoyed.

The MCEC has a variety of food stalls around the place with sandwiches and snacks available, but this might be a little pricey. You can always pack your own snacks and lunch to save a little money (or give you more money to spend on con loot.)

PAX Australia also happens to be held along the Yarra River where the South Wharf Promenade boasts a collection of bars and restaurants for you to chill out during the weekend.

Your mental health is as important as your physical health. Take This are a non-profit charity which run the AFK Room at the PAX events in the US and this year, they bring the concept to Australia. From their website,

More than a quiet room, the Take This AFK Room is a safe space for people who need it, staffed with volunteers and clinicians who can answer questions and offer support for people who are stressed out. Some visitors simply need a break from the excitement and stimulation of a large event. Others seek conversation about mental health related issues.

Overall, observe the 4-2-1 rule:

  • 4 hours sleep (it’s a LONG weekend.)
  • 2 square meals a day (actual meals, not snacks or something)
  • 1 decent shower WITH SOAP (for the sake of everyone)


Have fun. Take photos, meet people, go to panels, play games, eat, drink and be merry. That’s what these events are about.

The Morality of GTA: V (Or Why I Need Therapy)

(Originally published on Player Attack)

One of the biggest tragedies of Grand Theft Auto V is in how little its moralities are spoken on. The characters are reprobates, the actions amoral in the best case and utterly reprehensible in the worst.

They are monsters of the most depraved calibre, and with a single document, I wondered if I shouldn’t be among them.

At the end of Grand Theft Auto 5, you’re presented with a psychoanalysis of your playthrough by the in-game therapist Dr. Isiah Friedlander. The doctor’s observations are harsh, brutal, and entirely honest. Mine read as follows:

– Fascinating. Rarely have I encountered someone so deluded.

– Good at compromise. Not so good at willpower.

– Terrifying egomaniac.

– Irresponsible with money and with rest of life.

– Likes to show off around women.

– Morally conservative about some things – which is weird.

– Not good on giving time to others.

– Keen to be a part of the American dream, which is odd.

– Psychopath or sociopath? Both.

– Magpie who will steal whatever takes their fancy, time and time again.

– Ignores anything spiritual.

– Lazy.

– Friendly, in a way.

– Easily distracted.

– A real mess.


I didn’t understand what any of this meant until I went back and thought about it. Some of the points are fairly obvious: I stole anything that wasn’t nailed down (but I do that in Skyrim, too). I have to admit I avoided any physical activities. Triathlons, swimming, biking, and anything explicitly physical was something of a bane. My money was better spent on vices, like clothing, cars, and comforts.

It is easy to get wrapped up in it all. Having the money to lead a lavish life of fast cars, cheap booze, and easy comforts make work infinitely less appealing. Anything that required dedicated effort was, by default, infinitely less attractive. The best things in life should be easy, or fulfilling, and fun.

With Benjamin’s exploding from my pockets, I never needed to do anything other than exactly what I wanted. And no one wants to work, do they? Is it really so wrong to live the American dream, to be distracted, messy, and dedicated to living the high life without the high responsibilities?

Dr. Friedlander seemed to think so.

What could x have meant, though? Other points are less obvious, and I still haven’t shed much light on the subject. More research is required, but to what ends. What would exploring Dr. Friedlander’s possibilities mean making me do?

Grand Theft Auto 5 has an unconscious morality system. While I can choose certain things to differ the ending, other things aren’t in my control. My actions are taken note of by Friedlander and judgements are made. I’m not sure whether to be offended by Friedlander’s assumptions or impressed by Rockstar’s new take on the traditional morality system; if it can even be called that.

You don’t really have a sense of right or wrong in Grand Theft Auto 5. As a player, you know that behaving the way you’re encouraged to in-game would be considered wrong, but within the context of the game world, it’s entirely okay. Other games like Mass Effect give you a variety of choices based on your characters morality, but in Grand Theft Auto 5, it’s an afterthought.

My biggest issue with the traditional morality system (in games like the original BioShock or by some extension, the Mass Effect Trilogy) is that you’ve really only got three options: Teachers Pet, Boring or Pure Evil. There isn’t enough depth into how your choices changed the game world or your character.

The analysis by Friedlander gives a more in-depth look at how you played. I’m well aware that Rockstar probably has a pool of lines to pick from that depend on what choice you make, but it’s a nice change from “Oh, you harvested all the little girls? I bet you kick kittens, too.” Oh, come on game!

I harvested like two little girls. ”In the original BioShock, if you harvest one too many girls, it tips the scale from good to evil quite quickly, implying your choices have dire consequences. While in BioShock: Infinite (the third instalment) of the game, any choices you make have no impact on the outcome, implying that your destiny is chosen for you no matter what.

The mini analysis post-game definitely made me sit up and think about how I played Grand Theft Auto 5 and it’s making me rethink the way I play through now. Did I ever question what the game was making me before I read the report? Should I have? I still murder indiscriminately, but there’s some forethought going into it. I’m constantly aware that the in-game shrink is making notes and silently judging me and I wonder if I’m really a sociopath, a psychopath or both?

Review: LittleBigPlanet 3 (PS4)



My first encounter with LittleBigPlanet was a few years ago when my then-boyfriend and his friends bought it on a whim. I walked into our lounge room after work to find four grown men laughing like school children. “What are you playing?” I asked. “LittleBigPlanet. It’s great fun! What’s the time?” My boyfriend asked. I told him it was just after 6 o’clock.

“Oh, we’ve been playing this for about 5 hours. We should probably eat something.”

LittleBigPlanet is one of those games you can get lost in so easily, especially when you’ve got company but sadly, I don’t think that LittleBigPlanet 3 (LBP 3) is a game I’ll spend much time in.

After you’re convinced (by the wonderful voice of Hugh Laurie) to release three evil Titans (based loosely around Greek mythology) into the Sackworld of Bunkum, your Sackboy navigates the land enlisting new characters to undo the trouble you’ve caused. The new characters, named Toggle, Swoop and Oddsock add an interesting new element to the puzzle-solving side of the game with new weight and height challenges.

Introducing our new Sackfriends:

OddSock: A sackdog who can wall jump and run faster than your average Sackboy.

Toggle: Toggle can transform himself into Big Toggle (who can weigh down platforms or switches) or Little Toggle (who can run across water or fit into tight spaces.)

Swoop: A sackbird who can fly and pick up light objects and other characters (except for Big Toggle.)



Gameplay hasn’t changed too much with the inclusion of the new characters or items. Although things like the hook hat present a fun challenge when you’re racing along a zipline then fling yourself into some fire, which I did numerous times and generally while playing the game in front of my mum. Then she proceeded to mock me.

Get from point A to point B and collect all the things! (All of them.) Along with stickers, random point bubbles and outfits (the best part of LittleBigPlanet, let’s face it.), you’ll also collect bells to pay for things. The only things I’ve bought with these bells are more outfits, so I’m not sure what else they’re actually used for. It’s much of a muchness.

A lot of the game feels like a grind. Oddsock, Toggle and Swoop aren’t automatically unlocked, and you need to find three marbles to unlock each character. The levels are varied enough to keep you interested for a while, but it doesn’t feel like there’s enough of a pay-off to continue to unlock the other characters. Whether it’s because the game focuses on a multiplayer experience (areas in levels are only unlocked by playing with two or more people), or just a lack of pacing in the levels, the repetitive nature of unlocking your new Sackfriends makes them feel a little more like Sackenemies.



This isn’t my biggest issue with the game, though. LittleBigPlanet 3 has repeatedly failed to load or crashed my console. During initial installation, the first level after the tutorial failed to load three times and required me to reboot my PlayStation 4. The other games that I’ve played on my PS4 (Dragon Age, Grand Theft Auto, Sleeping Dogs) don’t cause this kind of malfunction with my console, nor do they freeze during gameplay. Too many times have I given up and either stopped playing LittleBigPlanet or just stopped gaming for a few hours because of the crashes.

The Stephen Fry-narrated game, with its gorgeous art-style has changed a little too much for my liking. While Oddsock, Toggle and Swoop offer an interesting new take on the puzzles, the game stops me in my tracks when it comes to enjoying it. It’ll be one of those games that I keep around when I have friends over and we wanna screw each other over. If the game doesn’t wanna screw us first.


Rade Reviews: Dragon Age: Inquisition (PS4) Spoilers maybe?

My opinions of Dragon Age have been coloured a very murky shade of awful by the mess that is Dragon Age: Origins. In fact, just thinking about that game makes me want to go screaming into the night. Dragon Age: Origins felt like it was punishing me for not being a die-hard Dragon Age fan and nothing I did or said could make that better.

It’s surprising, with all that being said, that I’m enjoying Dragon Age: Inquisition so much. There’s the recurring theme in my gaming that I don’t really enjoy the first RPG I play in a series, but get into the second instalment I pick up (please refer to my Skyrim addiction for further evidence.), although I don’t quite get what’s going on.

When a peace conference between the Templars and mages ends with a large explosion opening rifts between the human world and the Fade, the Chantry’s senior cleric, the Divine, and several mages and Templars are killed. The only survivor is your character.

When your character is discovered coming from one of the rifts with no memory of what happened, but a mark on their hand with the ability of closing said rifts, you’re enlisted by former associates of the Divine to establish an Inquisition to find out who created the Breach, close it, and establish order between the Templars and the mages. Not that any of that means much to me. I’m too busy picking flowers and being killed by Dragons to pay attention to any of the lore. That’s where I think Dragon Age really has me pegged though.

I’m not someone who has all the lore stored away in head for easy access, or always knows what’s going on, but it’s not affecting my experience in the game at all. I’m happily playing through the missions with a somewhat minor understanding of what’s going on and that works perfectly fine for me. There’s plenty of well-crafted scenery for me to explore.

Gameplay is very RPG-esque. Although the formula isn’t something you can really change. You can go through your party and select what perks and skills you’d like them to have or you can auto-level them up with the single press of a button, something which I now rely on after accidentally giving my archer a skill which requires her to use daggers. Probably should have paid more attention to what I was doing, but oh well.

Combat gameplay can go two ways. You can just go in arrows blazing, which is generally the way I play. However, you can use their tactical planning mode where gameplay pauses. In this mode you can command each character in battle and decide how they attack, defend and move. In larger battles with more enemies, this mode can be vital. Playing around in this mode in some of the smaller fights to figure out how to use it could come in handy.

Customisation is where you’ll spend an obscene amount of time. Although, I found that the character making screens took a little getting used to. You start with four races to pick from: Dwarves, Elves, Humans and Qunari, then from there on to your class: Mage, Rogue, or Warrior. For reference, Rade is an Elvish Rogue, because she’s a boss.

After you’ve picked out who you’ll be, you can choose what you’ll look like and the only real limit is your imagination. You’ve got sliders and colour wheels for days. The only thing I regret doing with my character is giving her bright purple eyes. She’s kind of pretty, but has these really bizarre purple eyes which ruin everything.

Rade’s weird purple eyes can’t ruin her scripting though. BioWare’s David Gaider once again writes some very excellent dialog for all his characters. When you’re going to spend hundreds of hours (don’t give me that look, this game is going to dig its claws into you and you’re doing to play this through several times) playing this game, crafting out well written characters is important. Each character shouldn’t feel two-dimensional and it’s something that BioWare excel at.

However, it’s a BioWare game, so it doesn’t come without a bug or two. I haven’t come any myself just yet, but a few of my friends have posted on their social media floating books, some hilarious clipping issues and rendering issues. These aren’t as bad as a few other games *cough* Assassin’s Creed *cough*, but these can get frustrating and for a game that looks as polished as Dragon Age: Inquisition, it’s disappointing.

Like I said in the beginning, I’m surprised I’m enjoying Dragon Age: Inquisition as much as I am. Dragon Age: Origins causes me physical pain and it steered me clear of Dragon Age II. The only reason I picked up Dragon Age: Inquisition was sheer curiosity, and it paid off. It’s pretty to look at, I’m invested in the characters and I don’t have to be overly invested in the over-arching lore to understand the story. It’s the perfect game for die-hard Dragon Age fans or people just looking for something to invest their time in.